It is understood by game dynamics those aspects and values that influence how the person perceives the activity and that must be selected according to the purpose pursued: progression, narrative, companionship, etc.
In other words, it is the aspects and values that we wish to add to the activity so that it is assimilated to a playful or leisure experience, because they refer to the intrinsic motivations that drive us to continue playing. However, it is with the game mechanics with which it is possible to wake up and enliven those motivations in the users.
In the ludification, the following play dynamics are mainly used:
- Reward: Reward is an incentive to perform a task; The player will be more attracted towards the game.
- Status: Being a member of a community and positioning itself in this motivation to continue playing.
- Recognition: A person distinguishes himself from others, for example, by playing with a good strategy. People feel committed to activities that provide them with recognition.
- Expression – self-expression: The player wants to express his identity, his autonomy, his personality and his originality before the other players.
- Competition: Competition is the practice of a game that results in a classification of participants. Comparison with others is a source of motivation for many players.
- Co-op play: Two or more players do not compete; They strive to achieve the same goal, the same end.
- Altruism: People strive to help others or support supportive causes without expecting a reward in return.
For example, if a group activity is designed to make it more attractive than its personal equivalent, the result will not be the same if a competitive dynamic or cooperative is chosen. In the same way, the result will vary if a script is imposed – a progression – or limits in the resources or the forms – restrictions –